They rarely make tactical mistakes, such as charging directly into a fight, or forgetting to take cover. Majors fire in sustained bursts and evasively strafe while shooting. In Halo 3, when Majors are dropped into battle to aid John-117, they always wield Plasma Rifles and occasionally Covenant Carbines (they also pull out Energy Swords when killed) although the player can always exchange weapons. On Heroic difficulty their shields can withstand about 30 rounds of MA5B Assault Rifle or M7/Caseless Submachine Gun fire, or 7 to 9 Plasma Rifle bolts, with a handful of additional shots required to deplete their health and kill them. On lower difficulties they can take a maximum of three hits on the body, or a single head-shot from the Sniper Rifle or Beam Rifle, and, in higher difficulties, they can take up to four body shots and two headshots. Their shields are 50% stronger than those of standard Minor, and in Halo 2 their shield strength is identical to that of the Honor Guard Sangheili, Halo: CE Zealots, and Heretic Sangheili Majors. Majors have more powerful Energy shields than their blue-clad Minor subordinates, as fitting with their rank. However, given the circumstances at the time, they may have been allowed to wield them. This is strange because only the highest ranking Sangheili are allowed to wield Energy Swords. They can even be made to use the Energy Sword and will sometimes spawn with them on the levels Regret and Delta Halo. When the player encounters them as Thel 'Vadamee, they, like all Sangheili allies, can be made to use any weapon. Oddly, they carry Plasma Grenades, but never seem to use them. Majors can sometimes be found duel-wielding Plasma Rifles instead of just wielding one. However, on the higher difficulty levels ( Heroic and Legendary), these Sangheili are more numerous than Minors, in order to increase the difficulty of the game.Įnemy Majors (encountered throughout Halo: Combat Evolved and in Halo 2 only when playing as John-117) are only found wielding Plasma Rifles, Needlers, and sometimes Carbines. On lower difficulties of both Halo: Combat Evolved and Halo 2, Majors are rarely seen without a Minor present. The rank of a Major can be compared to that of a Jiralhanae Ultra. To Humans, they would be and are considered Lieutenants in the Covenant. ![]() ![]() ![]() A single Major is capable enough to survive against an entire squad of Marines. They are far more intuitive and quick-thinking than their subordinates. In addition to commanding ground forces, Majors may also occupy the role of a "second-master" on a starship, effectively acting as the Shipmaster's second in command. They usually command groups of Minors as well as other Covenant races in ground combat situations. Only a Major can obtain the temporary rank of Ossoona, mainly due to the fact that a more seasoned warrior prefers combat, not stealth, and a Minor is too inexperienced to become the Ossoona. Majors are warriors whose rank is medium-low in the Covenant Sangheili rank structure, but are higher ranked than a Sangheili Minor.
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