The graphics in Fleet Command are several notchesĪbove 688(I)'s "the water is blue the land is green" palette. View of the battlefield or specific plane, ship, sub, or weapon. Zoomable from where you control the platforms in the theater. Clicking on a plane or vessel will bring up theĭamage, speed, weapons remaining, course, orders, and other stats. Regional map, Data Display, and 3D window. Can you say Jane's Fleet Command Strategy Guide?ĭisplay in FC consists of a 2D map view that comprises the top half of the screen, a The Fleet Command manual is a mere 45 pages thin, with only eight pages toĮxplain gameplay and strategy. Usually a Jane's sim will pack a hefty manual. This is not a good substitute for a fully dynamic campaign, however, especially in the absence of a random battle generator. Randomness in the campaign play a mission over and the most of the basic combatants are presentīut their locations will be altered. Interrelated scenarios described at the onset of this review. With a wide variety of missions and objectives. ![]() Fleet Command packs in a lot of single missions You will complete the primers in less than 30 ![]() Using the excellent point-and-click interface, how to conduct air-to-air and air-to-groundĬombat missions, ASM, and launching planes. ![]() Games where programmers threw on a jacket and shades and tried to talk navy.įour tutorials walk you through the bare essentials of At least they are more professional than the early computer I've seen so many of these in so many games I'm getting a bit Before each mission is the now obligatory And while you're at it, don'tįorget a 3D accelerator. You can "play" FC with min reqs, but to win and complete theĬampaign and single missions, you need a high speed rig. Running on a 200 machine,įleet Command crawls, the mouse lagging behind, the enemy missiles suffering no such You need at least a 300+MHz or higher, preferably much higher. The minimum requirements of Fleet Command are not enough to play this game competitively. Users: there are some issues that may hinder your operation of this game. Thing I noticed when I was installing the game was "Hey, they stole the theme musicįrom Great Naval Battles IV!" The game installed without a hitch (note to Gateway If they limited or omitted things, it must be assumed it was to Truth is, who would know better than Sonalysts/Jane's the accuracy and technical details Out some ordnance load-out possibilities, or they flubbed some other aspect of the game. The initial buzz on the news groups was that Jane's left Fleet Command strives to getĪ lock on the realistic/playable/programmable target, something that could render a linear War is hell and so is trying to satisfy theĭemands of the expert sim player and the casual gamer alike. The balance between realism and gameplay. Table-retired admirals and captains share credit with hardcore programmers to fine tune Sonalysts brings a tremendous amount of expertise to the battle fleet, where you direct carriers, subs, missile cruisers, andĬommand is a real time naval strategy game from Sonalysts, creators ofĦ88(I) Hunter/Killer. Jane's Fleet Command sets up that scenario and puts you Safe to live in the Kurile Islands or Taiwan anymore! Who're ya gonna call? Why, the U.S. Not to be left out, India flexes its newfound nuclear muscles. Russia has fallen on hard-liner times.Ĭhina is on track to become the world's #1 economy and isn't too proud to gloat about it. The geopolitical situation of the near future. ![]() Requirements: Pentium 200+, 32MB, 3D Graphics card (more details)
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